In the year 20XX a brilliant robotics scientist known as Dr. Light, created a helper robot named Rock to be his lab assisstant, and shortly afterward he created another robot named Roll to manage his house (yes the pun is intentional). After a falling out between Dr.Light and his partner Dr. Wily, due to the latter's jeolously, Dr. Wily vowed to get revenge on him and stole 6 of his recently completed robot masters, in order to conquer the world. Realizing they had no other options, Rock offered to stop Dr. Wily himself, so Dr. Light remade him into the heroic 'Blue Bomber' known as Megaman! After every defeat, Dr. Wily comes back with 8 more robot masters for Megaman to face. As time goes on Megaman gains new allies in the form of Rush, a robotic dog, and Protoman, his missing older brother, as well as his rival Bass.
- Megaman jumps from platform to platform, while using his mega buster to blast enemies, with the platforming challenges being different, or having some kind of 'gimmick,' in every stage
- Unique to Megaman is his ability to aquire the power, or weapon, of any robot master he defeats, allowing him to defeat enemies in a variety of unique ways, but every weapon he gets has a different amount of limited ammunition
- Every boss is weak to another boss' power, and its up to the player to figure out which, sort of like a game of rock-paper-scissors
- After defeating all 8 robot masters in any Megaman game, you are then teleported to Dr. Wily's 'castle,' which is a gauntlet of 4 stages back-to-back, where your skills are put to the test
- After managing to get past all 4 wily stages, you fight Dr. Wily himself who pilots some kind of strange machine, which usually has two forms.
- After you defeat Dr. Wily, enjoy the credits!
- Stages are well designed and each one differs enough from the others to offer the player a unique challenge
- The player can choose to to tackle the robot master stages in any order they like
- Every boss has a preset pattern that loops based on the player's position, which allows the player to memorize their movements and the way they attack, allowing them to find openings and act accordingly
- With every boss being weak to the weapon of another boss, it allows the player to defeat them rather easily if they go in the right order
- The weapons the player gets after each boss can all serve a variety of functions and they can be rather fun to use
- The Wily castle stages force the player to use all 8 of the robot master powers they have collected up to that point in some form or another, which can lead to quite the fulfilling challenge
- Since the classic Megaman series is rather old, some of its level design can be rather archaic, which can lead to a lot of frustration for those unexperienced in platforming
- Some stages are more difficult than others and, with boss weaknesses in mind, some orders are better than others
- Some bosses can be a little too difficult or even unfair at times
- The majority of bosses can be defeated in only a few hits from their weakness, which can make ordinarily fun and challenging fights, comeplete cakewalks
- Boss weaknesses can sometimes be hard to determine, or not even make sense at all
- Not all boss weapons are created equal, with some being too strong and others being laughably useless
- The Wily stages can be very unforgiving and can sometimes provide the player with an unfair level of challenge
The classic Megaman series certainly hasn't age that well, but it's still incredibly fun to play. It provides the player with a lot of fun, interesting challenges, even if the difficulty is a little too harsh at times. Megaman's ability to take the powers of the bosses he defeats is a rather unique mechanic, which adds a lot of depth to the game. Even if the classic Megaman series doesn't seem right for you, try looking at the other megamen, because they all offer something different and fun to their players!
Try watching this playthrough!
|Megaman Titles||Release Years|