- Main phase- during this phase on a player’s turn the player draws a card form their library, can place a land if able, and play a spell if able to.
- Combat phase- this phase is pretty self-explanatory you get to initiate combat if you have creatures summoned. To do this you tap a creature and claim you are going to attack a player’s health directly. This can go one of three ways, one the player can take the damage voluntarily or involuntarily, two the player could block sending you into the blocking phase, or three the player could cast an instant preventing any damage or preventing you from attacking the player directly. Either way this will send you out of the attack phase and into either block which is simply the other player using a creature they have to block one of yours or into the next main phase.
- Main phase 2- during this stage if you have mana available you can still summon. This can be used to get a creature out that can be used to block next turn on the opponents turn.
- The opponent has similar phases as you do but you have the block phase to keep in mind if you want to block any incoming attacks from hitting you directly.
- The library is your deck shuffled thoroughly, when you draw a card you draw from here at the beginning of your turn or with an activated ability. The library is the target of some spells and will require you to shuffle or to send cards to the graveyard given a certain condition has been met.
- As it sounds the graveyard is where spent cards are laid to rest. The graveyard is not a permanent home for spent cards for some abilities can allow you to bring cards out of the graveyard into your hand or allow you to cast a spell from the graveyard.
- The land field is where you place your lands. Typically most players will place lands with a certain color on one side and the other on the opposite side and dual colors in the middle to keep them organized in a certain fashion.
- This area is used for creatures, artifacts, instants, and just about everything else that isn’t a land. This is the field you will be attacking or blocking from when you reach the appropriate phase.
- During this very first main phase, at the start of the game, the active player will not be able to draw a card from their library at the start of the turn. This active player will then cast what they possibly can for this main phase and move on to attack.
- If the first player is able to attack at this point they have the option to do so if not they are sent into exiting main phase
- If player one has yet to cast a single land, a creature, or an enchantment they may do so in this exiting main phase and end their turn bringing it to the second player.
- The second player will be able to draw at the start of their turn giving them a possible eight cards to choose from. (Numbers may differ if *mulligans have occurred). Player 2 if they so wish will place down a land, a creature, or an enchantment down during this phase and then go into attack phase if possible.
- During this phase player 2 will attack. Once attack has been completed or player 2 has opted out of attacking the game is sent into player 2’s exiting main phase.
- During this phase, just as player 1, player 2 has the option to cast a creature or land or any spell that is capable of being cast in first main phase. If unable to or opt out of doing so the game is then cycled back to player 1. The difference in this turn though is that player 1 is now capable of drawing a card at the beginning of their turn.
Creature and spell field
Phases in action
To start the game both players will first shuffle their decks with two types of shuffling techniques available to them. (NOTE: your deck will be rendered unplayable in tournament or competition if you have to have a person come to help you shuffle. Using the table to shuffle is possible.) After shuffling the two players will then decide upon a method to choose who goes first. (Example: roll dice for highest, roll for lowest, flip a coin, cut deck and show bottom card.) Once the order has been established each player will draw seven cards.
Player 1’s first main phase
Player 1’s first attack (if possible)
Player 1’s exiting main phase
Player 1’s turn has ended
Player 2’s first main phase
Player 2’s first attack (if possible)
Player 2’s exiting main phase
*Mulligan-if a player is unhappy with their opening hand, at the start of the game, they may draw a new hand of 7 new cards and reshuffle their deck after doing so. After the first mulligan the player draws one less card for each mulligan and must shuffle after each mulligan.
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