Nintendo decided to focus more on further improving the motion control technology of their next console, the Wii U, instead of its raw power. The console was released in 2012 and was a controller / tablet hybrid, with it having both a main console and a seperate wireless controller, which functioned like a tablet for the system, but this feature wasn't well utilized, so it didn't see much approval from the gaming industry. The console went on to be the least selling console of the eighth generation, by far, since it only sold around 13.56 million units, before being discontinued.
Sony released the follow up to their last console in 2014, the Playstation 4. The console was mostly just a power upgrade over the last console, but it did feature a new "share" button, which allowed users to stream video game content between devices.
Microsoft's next console, much like Sony's, was mostly just a graphical upgrade over the previous console. Microsoft released their next console, the Xbox One, in 2014. The console had a disasterous initial reveil, where the gaming community became outraged when they discovered that the console featured heavy DRM. That DRM would force Xbox One users to sign into Xbox Live, which required a good internet connection, every 24 hours, in order to play any game, even the ones that had no online functionality. That disaster killed a substancial amount of interest in the console and gave Sony's playstation 4 a signifigant lead in the 8th generation's console race. Microsoft has since been working towards regaining the faith of the gaming community, with the addition of backwards compatibility with a large amount of the Xbox 360's library. They are also working with Nintendo to create cross-platform play between the Xbox One and the Nintendo Switch, the successor to the Wii U.
After the horrific failure of the Wii U, Nintendo decided to stop focusing on motion controls and instead focus on coming up with a feature that would see widespread use. Their next console, the Nintendo Switch, was a console / handheld hybrid, which has an absolutley ridiculous amount of power, for its size. Its design is similar to that of a ipad or any other tablet device. It has controllers that can be attached or detached from the device at any time, and can even be attached to a seperate controller altogether. The device also has both a "portable" and a "docked" mode, which users can swap between very quickly. The "docked" mode requires the user to insert the tablet into into the sytem's dock accessory, which connects the system to the user's TV. Unlike the Wii U, where the tablet was an accessory to the console, the Nintendo Switch is the tablet, so users can play large games on the go with ease; however, it doesn't have the largest battery life, so that's something to watch out for.
Nintendo felt the need to innovate the handheld market even more with the release of the 3DS in 2011, which had power comparable to the Gamecube and featured a new stereoscopic 3D mode, that didn't require 3D glasses or other accessories. The Playstation Vita, which was released in 2011, was Sony's successor to the Playstation Portable. The system boasted inmpressive graphics that completely outshined the 3DS, but with Nintendo's long held, iron grip over the handheld market and the lack of support for the console, its sales suffered substancially.
These consoles are still on the market, so these numbers will likely be out of date, especially those for the Xbox One and the Nintendo Switch.
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